Title: On using Content Delivery Networks to improve MOG performance

Authors: Jaime Diaz Pineda, Carlos Palau Salvador

Addresses: Distributed Real-Time Systems Research Group, Universidad Politecnica de Valencia, Camino de Vera S/N, 46022 Valencia, Spain. ' Distributed Real-Time Systems Research Group, Universidad Politecnica de Valencia, Camino de Vera S/N, 46022 Valencia, Spain

Abstract: Improvement of Multiplayer Online Game (MOG) performance has been addressed by different means. The number of simultaneous online users, the variable latency of the network owing to overload in the servers and the bandwidth required to ensure a good quality-of-service are the principal problems in MOG. This paper proposes an architecture that could improve the performance of previous proposals, using a Content Distribution Network (CDN) infrastructure. The core element in a CDN is the redirection algorithm which will send the players to the most adequate server according to network conditions. CDN provides a reduction in latency and at the same time a load balancing mechanism among players.

Keywords: MOGs; multiplayer online games; CDNs; content distribution networks; latency reduction; load balancing; redirection algorithms.

DOI: 10.1504/IJAMC.2010.032143

International Journal of Advanced Media and Communication, 2010 Vol.4 No.2, pp.182 - 201

Received: 26 Jun 2009
Accepted: 26 Jun 2009

Published online: 11 Mar 2010 *

Full-text access for editors Full-text access for subscribers Purchase this article Comment on this article