Title: An analogy game: toward cognitive upheaval through reflection-in-action

Authors: Jun Nakamura, Yukio Ohsawa, Hiroyuki Nishio

Addresses: Department of Technology Management for Innovation, Graduate School of Engineering, University of Tokyo, Bunkyo-ku, Tokyo 113-0033, Japan; PricewaterhouseCoopers Consultants Co. Ltd., Chiyoda-ku, Tokyo 100-6223, Japan. ' Graduate School of Engineering, University of Tokyo, Bunkyo-ku, Tokyo 113-0033, Japan. ' Kamiisshiki Junior High School, Edogawa-ku, Tokyo 133-0041, Japan

Abstract: Questions arise about how cognition divers based on personal domains of expertise. We have designed a web-based analogy game to promote categorising words in order to facilitate the development of new concepts. Twenty junior high school students, whose membership on a baseball team represented their domain of expertise, played the game involving words related with baseball terminology. We found that conceptual processing through reflection-in-action differed according to whether or not the object of such processing fell within the domain of expertise of the respondent, observing cognitive upheaval in the conceptual processing.

Keywords: cognition; ambiguity; domain of expertise; web-based analogy game; reflection-in-action; personal domains; conceptual processing; cognitive upheaval.

DOI: 10.1504/IJAIP.2010.030536

International Journal of Advanced Intelligence Paradigms, 2010 Vol.2 No.2/3, pp.220 - 234

Published online: 21 Dec 2009 *

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