Title: Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>

Authors: Daniel Burgos, Pablo Moreno-Ger, Jose Luis Sierra, Baltasar Fernandez-Manjon, Rob Koper

Addresses: Educational Technology Expertise Centre (OTEC), Open University of the Netherlands, Valkenburgerweg, 177, 6419AT Heerlen, the Netherlands. ' Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Profesor Jose Garcia Santesmases s/n, 28040 Madrid, Spain. ' Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Profesor Jose Garcia Santesmases s/n, 28040 Madrid, Spain. ' Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Profesor Jose Garcia Santesmases s/n, 28040 Madrid, Spain. ' Educational Technology Expertise Centre (OTEC), Open University of the Netherlands, Valkenburgerweg, 177, 6419AT Heerlen, the Netherlands

Abstract: Electronic games and simulations (eGames) are a valuable support for adaptive learning. This adaptation can be based on different inputs, such as the user|s performance, behaviour or cognitive load. Both adaptation and eGames can be modelled with IMS Learning Design (IMS LD) or integrated from an external resource. In this article we show the relation between IMS LD and the <e-Adventure> Project when it comes to authoring adaptive Units of Learning (UoLs) integrated with eGames. We first describe the challenges of this objective and the several different solutions on authoring and integration. We also describe the content-centred authoring approach in <e-Adventure>, and the need for a communication service with IMS LD that makes a bidirectional influence on the user|s adaptive learning experience. At the end, we describe a practical example that illustrates how an adaptive IMS LD UoL with an integrated <e-Adventure> eGame is developed.

Keywords: authoring; adaptive learning; IMS Learning Design; IMS LD; game-based learning; learning technology; electronic games; simulation; eGames; <e-Adventure>.

DOI: 10.1504/IJLT.2007.015444

International Journal of Learning Technology, 2007 Vol.3 No.3, pp.252 - 268

Published online: 17 Oct 2007 *

Full-text access for editors Full-text access for subscribers Purchase this article Comment on this article