Enhancing programming learning environment with physical computing and robotics: a case study of the American University of Kuwait Online publication date: Fri, 26-Oct-2018
by Aaron Rasheed Rababaah; Ahmad A. Rabaa'i
International Journal of Teaching and Case Studies (IJTCS), Vol. 9, No. 4, 2018
Abstract: Physical computing provides numerous possibilities of interaction with the physical world, providing students with high-impact feedback through tangible data, enhancing the sense of responsibility by having to be cautious not only about a red-highlighted error message on the screen but much further to real problems with real systems. In this paper, we will present our case at the Department of Computer Science and Information Systems at the American University of Kuwait in introducing hardware devices, sensors, actuators, effectors, circuits and robots through a series of designed labs and experiences that progress from basic through intermediate to advanced skills. Further, we present the results of a course exist survey that shows the responses of all participating students. The analysis of the survey showed significant positive impact on many aspects including: student engagement, programming skills, hardware and physical computing exposure and student future retention. The overall mean of positive responses was 92.04%.
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Teaching and Case Studies (IJTCS):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email subs@inderscience.com