Security awareness and the use of location-based services, technologies and games Online publication date: Sat, 14-Oct-2017
by Jacques Barnard; Magda Huisman; Gunther R. Drevin
International Journal of Electronic Security and Digital Forensics (IJESDF), Vol. 9, No. 4, 2017
Abstract: Rapid expansion and development in the modern mobile technology market has created an opportunity for the use of location-based technologies and games. Because of this fast expanding market and new technology, it is important to be aware of the implications this expansive technology could have on computer security. This paper will endeavour to measure the impact of location-based technologies and games on the security awareness of first- to fourth-year computer science university students. A questionnaire, posted on the web, and completed by computer science students from different year groups, was used to collect the data for this study. The major results of this study are the following: there is a difference in the security awareness of students who use and play location-based services, technologies and games and those who do not. This study also determined that the computer science students are cautious of security implications although they do not take preventative measures.
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Electronic Security and Digital Forensics (IJESDF):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email subs@inderscience.com