Designing and evaluating UbiBall: a ubiquitous computing game for children
by Douglas Easterly, Angela Blachnitzky
International Journal of Arts and Technology (IJART), Vol. 4, No. 3, 2011

Abstract: This paper provides an overview of a recent project called UbiBall – a ubiquitous exergame game developed by researchers at the Victoria University of Wellington, New Zealand. We survey the emerging field of exergaming, cover the design goals and processes and summarise the results obtained from our initial user testing. UbiBall features a ubiquitous computing ball outfitted with a microcontroller. The microcontroller emits sound and light in accordance with the various ways it is interacted with. It also data logs the play activity to a file, which then acts as a bridge between two modes of gameplay, one that is physical and active, and another that is a screen-based game. Ultimately, the game provided a fun and particularly active example of mobile exergaming for the children participants who tested the system.

Online publication date: Sun, 11-Jan-2015

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Arts and Technology (IJART):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com