Rapid digital game creation for broadening participation in computing and fostering crucial thinking skills
by Nikunj Dalal, Parth Dalal, Subhash Kak, Pavlo Antonenko, Susan Stansberry
International Journal of Social and Humanistic Computing (IJSHC), Vol. 1, No. 2, 2009

Abstract: Computer games have a broad appeal that transcends gender, culture, age and socio-economic status. We outline the case for using rapid computer game creation as an innovative pedagogical approach for broadening participation in computing and fostering crucial thinking skills in the populace, thereby helping bridge the digital divide. Rapid computer game creation allows a designer without formal knowledge of programming to build games quickly. It involves the use of rapid prototyping tools to create objects with visual representations, assign properties to the object instances and define event-driven behaviours. We provide a theoretical basis for this approach, survey its use in the classroom, and study the relationship between rapid computer game creation and creative, critical and computational thinking.

Online publication date: Sun, 17-Jan-2010

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Social and Humanistic Computing (IJSHC):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com