Implementation of a high-presence immersive traditional crafting system with remote collaborative work support Online publication date: Wed, 04-Dec-2019
by Tomoyuki Ishida; Yangzhicheng Lu; Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata
International Journal of Grid and Utility Computing (IJGUC), Vol. 11, No. 1, 2020
Abstract: A high presence immersive traditional crafting system was developed to provide users, who interact with the system through head-mounted displays, with a highly realistic traditional crafting presentation experience that allows moving functions, such as free walk-through and teleportation. Users can also interactively operate traditional craft objects in space. In addition, the system supports collaborative work in a virtual space shared by remote users. To evaluate the effectiveness of this system, a questionnaire survey was administered to 124 subjects, who provided overwhelmingly positive responses regarding all functions. However, there is still room for improvement in the operability and relevancy of the system.
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